

If you need solutions, scroll down to Jungle Solutions. Jungle Hints Sound-based puzzles make the Jungle difficult for the tone-deaf and hard of hearing to complete. Contents 1 Swamp Hints 2 Swamp Solutions 2.1 The Entrance 2.2 Green Tiles Puzzle 1 (Frontside Entrance) 2.3 Green Tiles Puzzle 2 (Back Entrance) 2.4 Swamp Tram 2.5 Red Tiles Puzzle 1 (Upper Cliff) 2.6 Red Tiles Puzzle 2 (Upper Cliff) 2.7 Green Tiles Puzzle 3 (Mid-Walkway) 2. Head to this entrance gate to get started. The panel on the door leading to the code. The Jungle is a puzzle area in The Witness. The Swamp is a puzzle area in The Witness. The Witness: Marsh Marsh Along the coast beyond the mountain youll find this colourful marsh covered in suspended walkways. If you are stuck and don't know what to do next, check the pictures in this chapter. You don't have to be right in front of the panel to use it. This chapter contains solutions to all the puzzles found in the Fort surroundings location. Look around and adjust the puzzle to get to where you want to go. The Marsh or Swamp area introduces a set of new puzzles in the Witness, which are based on the Tetris-like shapes. Hint 7: Shack with Platforms: The puzzle controls which platforms are raised and lowered.Subtract the shape from other Tetris shape(s) in that same area. Hint 5: Blue Tetris: These are eraser pieces.Hint 5: Colored dots walkway: Multiple solutions here - all of them control the orientation of the walkway Tram.Hint 3: Angled pieces: Can be rotated - as long as they're still within the area you're circling.Hint 2: Multiple pieces in one area: Just because a piece is on the left, doesn't mean it needs to occupy the left side of a larger area that includes multiple pieces.Swamp Attack - Episode 6 - 24 BOSS The Big One Gameplay Walkthrough lets play. After tutorial area, puzzles become more and more. Witness more than 30 different critters going wild each with its own. Don’t forget that shapes can’t share any squares. The puzzles in this area revolve around outlining particular tetris-like shapes around squares containing their images. Only rule is: it has to be an enclosed area - which means it should leverage the walls. The Marsh or Swamp area introduces a set of new puzzles in the Witness, which are based on the Tetris-like shapes. Hint 1: Tetris: Make the area the Tetris piece is in the same shape as the piece itself.2.14 Red Tile Puzzle 3 (Underwater Lair).2.13 Green Tiles Puzzle 4 (Underwater Lair).2.12 Blue Tile Puzzle (Underwater Lair).
#The witness swamp walkthrough series#
We begin with a series of hints designed to gently nudge you toward. 2.11 Yellow Tile Puzzle 2 (Underwater Lair) Just like there's more than one way to solve some puzzles in The Witness, there's more than one way to use this guide.2.3 Green Tiles Puzzle 2 (Back Entrance) san bernardino superior court case search. Orchard Cherry Blossom Area Glass Factory Boat House Area Symmetry Island Desert Ruins Keep Hedge Mazes Shady Trees Jungle Treehouse Swamp Quarry.2.2 Green Tiles Puzzle 1 (Frontside Entrance).Follow the pink cable to the bamboo forest, and then just hug the left wall of the maze to the laser. Solving this lights up the control panel for the Jungle area's laser, buried in the dense bamboo forest. Here you need to draw a line that will connect all the dots before reaching the end point in the order of the pitches that play. Each one of them has puzzles that require you to use certain environment elements or a perspective. Low pitches are depicted as larger dots, while higher pitches are small dots, and in-between pitches are medium sized. Walkthrough The entire island is divided into smaller locations. This sequence contains hexagon dots, sized according to their pitch. Once you solve these, a panel should have lit up that lets you raise an area of the floor around where the bamboo forest begins. These ones are trickier with all the random background noise that plays to try to throw you off. Once you've completed the three introductory puzzles, follow the path back down, near where the giant tree is. If the sound plays two high pitches, a low pitch, then a medium pitch, as is the case above, then you'd draw a line up across the top for two blocks, then all the way down to the bottom of the grid, then halfway back up down the middle of the puzzle, to the end. The second puzzle in this sequence introduces middle pitches. If a sound is high then low, like this, you'll draw the line up, then down. rushed out of the bloodsucker village and dug in at the swamp, shooting everyone at sight. These puzzles have you drawing line graphs to reflect the order of pitches heard in the background. Spoiler warning! The screenshots below contain solutions for every puzzle in the area.
