

The source code for Doom 3 was released under the GPL.Īccording to John Carmack, the lead graphics engine developer of id Software, the "tripod of features" in Doom 3 technology-wise is: It received a positive reception for its fear-inspiring atmosphere and groundbreaking graphics, but was criticized mainly for its otherwise simplistic gameplay and clichéd horror effects. A Doom movie, loosely based on the franchise, was released roughly six months later on October 21, 2005.ĭoom 3 focuses on slow methodical gameplay, as opposed to the "run and gun" feel as its predecessors. An expansion, Doom 3: Resurrection of Evil, developed by Nerve Software and co-developed by id Software, was released on April 4, 2005, and released several months later for Xbox as well.

The Xbox version is graphically similar to (although less detailed than) the original and features an additional two-player online co-operation mode.
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The game was developed for Windows and ported to Linux in 2004 five months later, it was also released for Mac OS X (ported by Aspyr) and Xbox (co-developed by Vicarious Visions). The game was finally released in August of 2004. Set on November 15 on Mars, Doom 3 is a horror-focused game unlike previous action-packed entries.ĭoom 3 had a long development schedule dating back to 2000, with a well-received demonstration at E3 in 2002, 2003, and 2004. Single-player, multiplayer Doom 3 is a sci-fi horror first-person shooter computer game developed by id Software and published by Activision.
